PlayerLoop called recursively

Hi,

I am getting an random error “PlayerLoop called recursively!”.

It usually has no stackTrace set with it, but this time I got the stackTrace.
It turns out that this error happens in WWW’s constructor as my last call stack function was:

UnityEngine.WWW:.ctor(String)

Does anybody have a clue on why this message is showing?

Without seeing your code my guess would be you have some statement after this (or after the yield) that calls this function again.