PlayerLoop in editor mode is different from playerloop on phone

Hello,

From the profiler, the playerloop in editor mode is:

And on my phone, the playerloop is:

I understand there should be an EditorLoop in the editor mode. However, some other functions cannot be matched from two profiles. For example, RenderPipelineManager.DoRenderLoop_Internal() is right under PlayerLoop in editor mode but under PostLateUpdate.FinishFrameRendering on phone.

Almost everything is going to be different on a mobile target.

That’s why most profiling in the editor is not going to be helpful except in the grossest sense.

Did you have a question?