I’ve searched for the solution all over the internet and couldn’t find anything that worked.
I’ve reinstalled .NET core SDK, .NET runtime, Unity (different versions, 2019 2020), visual studio code.
I just can’t figure it out how to solve this issue. Anyone got any ideas?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController2D controller;
public UnityEngine.Animator m_animator;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
bool crouch = false;
// Update is called once per frame
void Update()
{
horizontalMove = Input.GetAxisRaw(“Horizontal”) * runSpeed;
m_animator.setFloat(“Speed”, Mathf.Abs(horizontalMove));
if (Input.GetButtonDown(“Jump”))
{
jump = true;
}
if (Input.GetButtonDown(“Crouch”))
{
crouch = true;
}
else if (Input. GetButtonUp(“Crouch”))
{
crouch = false;
}
}
void FixedUpdate()
{
// Move our character
controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
jump = false;
}
}