PlayerObject falls through floor after adding Animations

I’ve created my own PlayerObject from scratch, I added a Capsule Collider and RigidBody, I made sure the Collider is exactly how I want it and with the old Animations I was using that were free it worked fine, after using the MotusDigital Male pack the player sinks into the ground to his waist… Any ideas?

Also the Animations aren’t playing and the player is stuck in a Jump Pose, I’m able to move around still and the Collider is where the player should be.

I figured it out… Noob mistake the animations were set to Generic and needed to be set to Humanoid.

Setting to humanoid didnt fix the issue