So I want to save a float, or either a int with the following info:“1.2”. Is there any way to do this? Because when you force it to be an int it rounds down to 1.
You probably don’t need the code, but here you go ;p.
PlayerPrefs.SetInt(((AttrName)i).ToString() + " - Level Modifier", (int)PlayerController.GetAttr(i).LevelMod);
And yes I have googled.