“On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages[ProductPackageId]>\LocalState\playerprefs.dat”
Hello, I was looking to save data in a Windows Store Unity application using PlayerPrefs and then be able to read the data outside of Unity later. However when I open the playerprefs.dat file I am unable to figure what the data represents. I tried to save an int value but I don’t see that value anywhere in the file. This is what I see:
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¢ s$ unity.player_session_background_time
1501107912327s! unity.player_session_elapsed_time 73140s unity.player_sessionid 723062367982245220
Is this file possible to read at all outside of Unity? Is the data format documented anywhere?