It seems like PlayerPrefs doesn’t work on the Oculus Go because we can’t to get path /data/data/pkg-name/shared_prefs/pkg-name.xml. Save/load functions aren’t working.
The standard code for save:
PlayerPrefs.SetString("data", "someData");
PlayerPrefs.Save();
for load:
PlayerPrefs.GetString("data");
It works perfect on the Windows and the Android in mobile, but doesn’t work on the Android in the Oculus Go.
Maybe i don’t understand something. Has anybody do this?