PlayerPrefs for Mute/Unmute button

Hello I’m linking together separate buttons to mute and unmute audio.
Here’s the mute script: Updated

var mySkin : GUISkin;
function OnGUI () {
GUI.skin = mySkin;
     if (GUI.Button (Rect (10, 550, 65, 35), "Mute")) {
			audio.mute = true;  
			var script1 = GetComponent("UnMuteButton"); 
    		script1.enabled = true;
    		var script2 = GetComponent("MuteButton"); 
    		script2.enabled = false;
    		PlayerPrefs.SetInt("AudioIsMuted", 1);
    } 
}

And here’s the unmute script:

GetComponent("UnMuteButton").enabled = false;
var mySkin : GUISkin;
function OnGUI () {
GUI.skin = mySkin;
     if (GUI.Button (Rect (10, 550, 65, 35), "Unmute")) {
            audio.mute = false;
            var script1 = GetComponent("UnMuteButton"); 
    		script1.enabled = false;
    		var script2 = GetComponent("MuteButton"); 
    		script2.enabled = true;
    } 
}

When the Mute button is clicked the audio becomes muted and the button is replaced by an Unmute button, and vice versa. What I’d like to know is how can I use PlayerPrefs to save
whether or not the Player has muted or unmuted the audio and access their preferences whenever they return? I understand a little about PlayerPrefs but not a whole lot.

Thank you for any answers or feedback,
-Ben


Update I’ve updated the mute code, adding PlayerPrefs.SetInt("AudioIsMuted", 1);

I’m using

function Update(){

	var audioIsMuted = PlayerPrefs.GetInt("AudioIsMuted") ==1;

}

To load the player’s preference but I still can’t get it to work.

Use PlayerPrefs.SetInt, like this:

When the user clicks:

PlayerPrefs.SetInt( "AudioIsMuted", 1 ); // for mute
// or
PlayerPrefs.SetInt( "AudioIsMuted", 0 ); // for unmute

When you want to check the status on load:

bool audioIsMuted = PlayerPrefs.GetInt( "AudioIsMuted" ) == 1;