@Marco-Trivellato @sumpfkraut Can you tell us if this will be available in the 2019.1 patch ?
Thank you.
@Marco-Trivellato @sumpfkraut Can you tell us if this will be available in the 2019.1 patch ?
Thank you.
Did you try?
I’d like to test that problem in 2019.1.0f2 but I don’t understand the description:
This is fixed now in 2019.2.0a13, so hopefully the fix is included in the next 2019.1 patch.
According the tracker link , it’s fixed on 2019.2 but if you look at the release date of the 2018.2 , the Unity 2018.2 has been released un July 2018, so, we have to wait after July 2019 to get this fixed?
Do you think that it’s normal???
Read again, he wrote “the fix is included in the next 2019.1 patch”
No, reitzensteinm said “hopefully the fix is included in the next 2019.1 patch” but the tracker link said “Fixed in Unity 2019.2” (Version that should be released in July…) https://issuetracker.unity3d.com/issues/playerprefs-dont-get-saved-in-a-webgl-build
They have released the version Unity 2019.1.2 and it’s still not fixed (according the release note) and this bug has been reported the 26 March ! Great job !
Right
I just tested a build with a sample project in 2019.1.2 and it does actually appear fixed. It really, really should be in the patch notes… This is/was a critical issue that impacts every single WebGL game.