Hi,
We’ve released a few titles on the Windows Store and it all seemed to be going ok but recently we’ve had several bad reviews from German users which say that the game data isn’t being saved. We only use PlayerPrefs for loading/saving so I’m not sure why this has only started happening recently (and seemingly only from German users).
Since then we’ve found that if the users run the app in “run as administrator” mode (Windows 10) the data seems to load/save ok.
Does anyone have any ideas why this might be happening? It all seems to work fine for me locally and none of our testers have experienced the same issue. We’re using Unity 5.4.2p4.
Thanks!