PlayerPrefs Issue

Hi,

I seem to have an issue where I set a player preference during the game with PlayerPrefs.SetString("example", "true); PlayerPrefs.Save()

And then I reload a scene and have an if statement as follows:

if(PlayerPrefs.GetString("example") == "true"){
       //Console.WriteLine("Running");
}

However, the if statement never runs.

if(PlayerPrefs.GetString(“example”) !=“”){
//Console.WriteLine(“Running”);
}
Or

string example=PlayerPrefs.GetString("example","DefaultVar")
 if(example!="DefaultVar"){
        //Console.WriteLine("Running");
 }

PlayerPrefs.GetString() returns Strings

“true” is a String (text)

true is a boolean (true or false)

PlayerPrefs.GetString() returns default value “”