PlayerPrefs not working for different scenes

Hi, I’m making an arcade shooter game. You start in the main menu, like most games, however when I try to call the PlayerPrefs key “Money” it shows as 0. You earn score in the scene after the main menu, so how can I make a PlayerPrefs value global?

Here is the MoneyManager.js:

#pragma strict

var money : int;

function Start () {

	money = PlayerPrefs.GetInt("Money");
}

function Update () {

	PlayerPrefs.SetInt("Money", money);
	PlayerPrefs.Save();
}

And here is MoneyDisplay.js:

#pragma strict

var money : int;

function Update () {

	money = PlayerPrefs.GetInt("Money");
	
	guiText.text = "$" + money;
}

Any help would be greatly appreciated!

Sorry about this one… I was using the wrong key :(…