PlayerPrefs save format?

Hello!

I am saving my gamestate using PlayerPrefs and its working well, however, I’d like to be able to edit these gamestate savefiles but they seem to be obfuscated(?)

They’re base64 encoded and even after decoding the gamestate json isnt fully restored

Is there any documentation or info available how PlayerPrefs is saving the data?

I know its in base64 json format, but thatsnot all

They’re not, which is why assets exist specifically to obfuscate them. If you’re talking about PlayerPrefs.SetString, it does exactly that (sets a string, using UTF-16).

–Eric