PlayerPrefs string to load scene (edited)

How can I uses PlayerPrefs to load a scene? My script looks like this:

using UnityEngine;
using System.Collections;

public class LoadandSaveManager : MonoBehaviour {
	
	public string thisScene;


	public void SaveGame(){


			PlayerPrefs.SetString (thisScene, "0");
		Debug.Log ("Saved");


	}

	public void LoadGame(){

		Application.LoadLevel (PlayerPrefs.GetString (thisScene));

	}
		
}

I feel like its a really simple fix, but I can’t figure out how to do it, so if anyone could tell me how to, it would be very helpful.

Thanks!

Application.LoadLevel(PlayerPrefs.GetString(“WhatScene”));

That SHOULD work… However…

You should also make sure it’s not null…

if (!String.IsNullOrWhiteSpace(PlayerPrefs.GetString("whatScene")))
{
Application.LoadLevel(PlayerPrefs.GetString("whatScene"));
} else {
Debug.LogError("Something is not right...");
}