Its possible to save data with player prefs that all “login” users can acess,
Since it saves its data on “Currente Users”, only the user that its logged can access it.
I need that it can be lead form another user (with another account) in the same computer… its possible?
Victor
What are you storing in PlayerPrefs, that needs to be accessed by different Unity Editor users? PlayerPrefs is intended to store information, which a specific player of your game wants to save, like audio volume. Your scenario sounds like you should be using a file to store your data at a custom location, which all users can access. You can write binary data with the Binary Formatter or use XML in C# or even simple text.