My player has a rigidbody and a box collider. For some reason, he seems to slide up terrain walls. I move him via Translation, with a movement speed of at least 17 units per second (if that helps).
It only takes three or four seconds to slide all of the way up a wall that’s like, 6x as tall as my player…
As far as I know, I haven’t done anything to the terrain’s physics…whatever it has that determines stuff like that. I tried different physic materials, including a custom one with all values set to 0…but nothing got much different results.
Also, I reset the rigidbody of the player and nothing different happened (all that had been different was his mass I think, probably when I was trying to figure out a way around this).
Another note, the terrain has been smoothed, but it’s still quite steep.
Any help with getting it to not slide up terrain would be greatly appreciated!