Playhaven and UT3

Just wondered if anyone has had any luck integrating Playhaven into a Unity 3 project.

Unfortunately the supplied unity package doesn’t work in Unity 3 (although it works perfectly in Unity 1.7) and so I need to find a way of doing it through xcode or something.

The project has been upgraded to Unity 3 so going backwards doesn’t seem possible.

Any thoughts or ideas would be gratefully received.

likely they use the wrong status boolean to detect if the app is paused or not.

thats what is impacting OF for example

Thanks Dreamora, So this is not just a problem for Playhaven and UT3, but OF and possibly others.
Interesting.

Unfortunately the script they have is C# which I have never quite got my head around. :frowning:
I am trying to learn it, but there is so much.

Anyway I’ve attached the log errors and the part of the script to see if anyone has any pointers. I’m guessing it’s to do with the way the Scriptable wizard is being called, but i’ve not come across this yet.

Playhaven has XCode integration as well so use that instead. Probably have to use player prefs to trigger things from Unity to XCode.

Unfortunately, I have never tried anything like that, and would not know where to begin. Are there any tutorials or examples out there?

When I got the SDK for PlayHaven, the folder contained some XCode files called libPlayHaven.a, libPlayHavenDebug.a, CHANGES, and README. There was also a folder called UnitySupport which contained the Unity plugin. Did you get the same files? If you did, follow the readme, it contains all the instructions you will need. I set it up in like 5 minutes. If you didn’t get those files, check on your PlayHaven account for the correct SDK. If you still don’t have the right files after that, contact them for it. If you need any help with the coding in XCode, I’ll be happy to assist since it was easy, even for a programming noob like me :slight_smile:

Yes, I got the SDK with the files. I tried using the Unity package they have but it came up with the errors above. I thought I would try and do the xcode way instead but ended up with about 29 errors so ended up giving up.
I guess a should take another look with fresh eyes and see if I can get any closer, If not I will be taking you up on your offer. :wink:

Yeah, let me know if you run into any trouble and if so, I can show you the code I used to implement.

Use the plugin from http://prime31.com :slight_smile:

Hey all,

Any one Please help me to do play haven ads integration on unity android as well as IOS…

The problem is my client asking to do this play haven ads integration for android as well as IOS.

But He won’t give login credential for play haven…

he has to give only token key and secret key…

But in play haven document they provide the details to enter E-Mail and password and login to play haven dashboard…Without E-mail and password how can i do play haven Integration? Please give me the suggestion…

thanks,

Nagaraj.s