Hi I’m trying to set up a cube to trigger a audio source and it works when the Box Collider is checked.
But when it is not checked it wont play the audio source. How can I fix that?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayZoneShit : MonoBehaviour
{
AudioSource source;
void Start()
{
source = GetComponent<AudioSource>();
}
private void OnCollisionEnter(Collision collision)
{
source.Play();
}
}