Playing a Particle Effect in C#

I am looking for a line of C# code that will play a particle effect on death. Here is my code so far. And Play() isnt working for me. If anyone has a solution please help me! (Unity 5.6)

using UnityEngine;
using System.Collections;

public class ShootableBox : MonoBehaviour {

    public int currentHealth = 3;
    public GameObject explosionDeath;

    public void Damage(int damageAmount)
    {
        currentHealth -= damageAmount;

        if (currentHealth <= 0)
        {
            gameObject.SetActive (false);

            //Looking For Particle Effect here
        }
    }
}

the Play() does what it suggests. Where you trying to call the play method on a particlesystem component?

im trying to make a particle effect play when a object loses all its health. like a death effect. sorry im kinda new to C#