Playing a random sound out of 10 sounds?

Hello, so I’m developing a short FPS horror game called “The Lost”. I’m definitely not a coder. I’m more of a modeler / level design. So now I need some quick help from the COMMUNITY :smile:

I’ll be asking questions here, here and there.

Okay, so now. I have about 10 sounds in a folder. (Footsteps, Screams, Breathing, Laughing, etc.) and now I need to figure out how you make them play randomly at selected times e.g, playing a scream every 35 seconds or so.

I really need some help :confused: I really want to learn how to code lol.

Get playmaker. Just get it.

Why? Game maker looks horrid.

Someone cant read

https://www.google.co.uk/search?q=unity+playmaker

Re:Sounds
put sounds into a list
http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use%3F
to use a random sound use listOfSounds[Random.Range(0,listOfSounds.Length)]
with an audio source
http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.html

If you want to make a sound player over and over

http://mrmoss.net/2013/play-random-songmusic-all-the-time/