Hi,
I’m trying to make a metronome in my game so with 60 BPM, I would hear 1 beat per second (or 60 per minute, BPM). Problem is, when play my sound effect on the desired times more than a couple seconds, it slowly gets slower or faster and out of sync with an actual metronome.
I tried playing my sound with either with audioSource.PlayOneShot() or audioSource.Play().
Here is my code link text
Thanks