Hey all,
newbie to Unity3d and c# here and I would appreciate any and all assistance and tips as I’m pretty much stuck and the lab techs at my school don’t help much and my professor doesn’t have the time for his students.
I’m trying to create a starfox-like kind of game, I’ve gotten a class going with basic WASD movement and coroutines for animations to play for each direction, the problem is that the animation will repeatedly play like the plane is swimming through the air, pitching and tipping repeatedly. Very weird looking.
I’m thinking that by having the coroutine play the animation halfway though then stop until the key is let go is the way I should do it, but my brain is just about fried trying to figure out how that could be done.
Any and all help would be greatly appreciated!