if (distance <= 3)
{
sanityGUI.currentSanity = sanityGUI.currentSanity + sanityDamage.scarePercent;
}
else if(distance <= 9)
{
audioCanPlay = true;
}
else if (distance <= 20)
{
anim.SetFloat ("Speed", 1.8f);
anim.SetBool("Running", true);
anim.SetBool("Walking", false);
}
else if (distance <= 999 && distance > 20)
{
anim.SetFloat ("Speed", 0.8f);
anim.SetBool("Running", false);
anim.SetBool("Walking", true);
}
if(audioCanPlay == true)
{
AudioSource.PlayClipAtPoint(ScareSound, enemy.position);
}
I’m using the following to check distance from the player, but I can’t figure out how to only trigger the sound once instead of multiple times. PlayClipAtPoint does a OneShot audio clip, but it plays constantly if distance is less than 9. setting it equal to 9 makes it not trigger at all. Can anyone tell me what I can do?