Playing audio through multiple scenes

Hi I found this video on YouTube, about playing music through multiple scenes without the sound breaking:

Playing Seamless Music Across Scenes in Unity 5 With Non-Destroyable Object

Here is the code from the video:

using UnityEngine;
using System.Collections;
 
public class DontDestroy : MonoBehaviour {
 
    void Awake ()
    {
        GameObject[] objs = GameObject.FindGameObjectsWithTag("music");
        if (objs.Length > 1)
            Destroy(this.gameObject);
 
        DontDestroyOnLoad(this.gameObject);
 
    }
}

You attach it to the GameObject that has an audio, and create a tag for it so you can call it in script.

I was just wondering is it possible to add lines to the same code so that once it enters a certain scene, this GameObject stops appearing in it… the audio doesn’t play for that scene…

Okay, so this is the code I used, and it does what I wanted (Unity 5.4):

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class DontDestroy : MonoBehaviour {

	void Awake ()
    {
        GameObject[] objs = GameObject.FindGameObjectsWithTag("music");
        if (objs.Length > 1)
            Destroy(this.gameObject);

        DontDestroyOnLoad(this.gameObject);

    }

    void Update()
    {
        if (SceneManager.GetActiveScene().name == "SceneName")
        {
            Destroy(this.gameObject);
        }
    }
}

Instead of a ‘SceneName’, you write your own name of the scene where you want audio to stop. Hope this might help someone out. Peace.

EDIT: If you have multiple scenes to go from these, that keep playing the audio, and you want to stop it in multiple instances, just copy the…

if (SceneManager.GetActiveScene().name == "SceneName")
        {
            Destroy(this.gameObject);
        }

… and add the other scene name.

@YoYoYoYo_111_PiPi I tried using this script, but I get this error:

Assets/Scripts/DontDestroy.cs(21,27): error CS0117: SceneManager' does not contain a definition for GetActiveScene’

Do you know why it might be?