Playing back a stereo 360 over/under image sequence from Nuke in a Unity scene

Greetz!

I’m a senior VFX artist and a first time Unity developer working on a pitch for a promo. So I know a lot about VFX and very little about Unity — though I have been lurking and doing tutorials.

For the purposes of my pitch, the last scene of my experience is going to be a 360 image sequence. I have this sequence already comped and rendered out of nuke as tiffs. I’m set on this being a linear 360 thing because the scene is already finished as a 360 video, and that’s good enough for my purposes now. When we move forward with the app it will be interactive.

I’ve attached a screenshot of one frame of the sequence I’d like to play back in unity as a stereoscopic 360 video.

How would I go about doing this? Is there a straight forward way or is the only way to hack it with two spheres swapping out textures?

I do have the geo and textures that I rendered this sequence from. I could import the geo directly into Unity, but as I’ve said this sequence already exists as a converged, lit and rendered image sequence, it would be great if I could just play it back in Unity as if I were using any of the many free 360 players available on the playstore.

Thanks for your time!

Best!

I have tutorials that show how to use FFMPEG to compile the image sequence into a VideoFile.mp4 and then inject the 360 metadata that youtube, etc requires. It includes rendering the 360 sequence in Unity but you can skip that:

For playing back 360 video, I’ve spent a lot of time and made both a 360 video player and also shaders for rendering stereoscopic video/image to a single sphere.

For just the shader, which renders the upper image to the left VR eye and lower image to the right vr eye:

For the full 360 player with UI controls, etc (includes stereoscopic shader)

1 Like

Thanks! This looks like exactly what I need. I’ve purchased your asset and looked through it.

I do have a question on the onset, however. Your stereo shader appears grey to me. I’ve included a screen shot.

The monoshader works, but for this project I do need stereo 360.

i will also follow up through the asset store!

thanks for your help.

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