Playing Cards

What is the best way to create a thin object with a different texture on the front and on the back?

For example a playing card with a front facing card on one side and the pack design on the back.

If I use a cube a scale it to size, then drag a card face then it appears on the front and back of the card. Any way of adding 2 textures? to a cube one for the front and one for the back?

Cheers

Jeff

Hello Jeff.

This is a job for UV mapping. Search google for tutorials on UV mapping in whatever 3d art program you have access to.

If after that you have questions as it relates to importing the result into Unity, look around in the external tools forum.

Old post I know but for anyone interested I have a made a Poker Pack which has a deck of cards in it.

Poker Pack on Unity Asset Store

The package contains models, textures and basic scripts to give you a head start creating any type of card game.

PlayingCards and PokerChips can change colour/suit/face/number etc by using the inspector or setting using the Change() functions in code.

Poker Pack Link http://u3d.as/content/draw-it/poker-pack/2kF