Playing "Grab Mechanics" demo scene and controller won't show

Im running Unity 2017.2.0f3.

I imported both:
HoloToolkit-Unity-Examples-v1.Dev.2017.2.1.unitypackage
HoloToolkit-Unity-v1.Dev.2017.2.1.unitypackage

I applied the Mixed Reality Toolkit > Mixed Reality Project Settings, Played the scene, and the HMD shows the scene but the controller isn’t shown, although I can hear the “click” when I press the trigger.

I get this error:
ArgumentException: Input Axis CONTROLLER_LEFT_STICK_HORIZONTAL is not setup.
To change the input settings use: Edit → Project Settings → Input

Is the some documentation on how to setup the Controller?

Thanks.

To get motion controller support, you should use Unity 2017.2.0f3-MRTP3 version. You can find the link on Mixed Reality Toolkit’s landing page.
https://github.com/Microsoft/MixedRealityToolkit-Unity
http://beta.unity3d.com/download/00283454d7e3/download.html

I’ll give that a shot tonight, thanks for the suggestions.

Were you able to get it working? I installed Unity 2017.2.0f3-MRTP3, extracted the MixedRealityToolkit-Unity-master.zip file, opened the Project and Played the MotionControllers-GrabMechanics > GrabMechanics scene. When I has the Cliff House running the scene would not rendering anything within the HMD. I also tried to create a fresh Project, and installed the HoloToolkit-Unity-Examples-v1.Dev.2017.2.1.unitypackage and HoloToolkit-Unity-v1.Dev.2017.2.1.unitypackage, configured the project to run with Target Occluded Devices with little avail…

I get this error when I try to activate Target Occluded Devices:
“Switching to Universal Windows Platform:MetroSupport is disabled”

I’ll just post my question in this thread .