Say for instance, I have three animations.
Sword Swing Left,
Sword Swing Right,
Sword Swing Down.
What I want to do is when I hit the attack key, have all three of those plays, back to back back. Right now when I click attack, just one plays. I am sure this has to be done rather simply, but I cant figure out how to do this. Is this something done through scripting or is it better to create another animation that is basically all three grouped together? Thoughts? Thanks!
I guess I am not following you exactly, These are attack animations, so anytime my character is in attack mode, I want to loop over these three animations until he dies or the enemy dies. Could you give me a little detail about what you mean? I did of course look at the page you referenced.
that worked like a charm. I think the issue was that I was never “waiting” until an animation completed before starting another one. Thanks for the insight and answer!