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Can this be achieved?
(I understand that from iOS 3.0 onwards, it is possible to use software decoding for multiple mp3’s. I tried doing exactly that in unity iphone, but whenever i try to play an mp3 while one is already playing, the previous one will stop playing. There doesn’t seem to be an option to choose between hardware decode or software decode) -
In the release notes of unity 3.0, one of the feature stated is:
“Hardware audio decoder is now shared between audio clips.”
What does this mean exactly? It sounds like pre-unity 3.0 multiple compressed is impossible and only with unity 3.0 it is made possible?
Thank you!