So I just upgrade to Unity 4 and imported some assets that I have been working on for the better part of a year, most of which are .fbx files with animations. So my question is this, how can I just import my .fbx and play an animation? I do not want to create an animation with mechanim, and I do not want to blend using mechanim. I wish to use animation.play() in an update or start function.
You’ll notice the import inspector for FBX now has a Rig tab - choose Animation Type: Legacy for the old animation system. Note that they’ve got a new Store In Root option for animation, and have deprecated the old ones, which may or may not matter to you (had no problems with it here).