Playing random sound from folder in Unity?

Hi,
Is it possible to play a random sound somehow by using Resources.Load to a folder.
I cannot get AudioClip[ ] sounds = Resources.Load(“Sounds/Animals”); to work for some reason.
I thought this would load animal0, animal1, animal2 which are in the Assets / Resources / Sounds / Animals folder into the array and then I could use audio.clip Random.Range and audio.Play() to play them.

Does someone know the c# code for this?!

Maybe check out this thread: