Playing sound file from resources

So I’ve been trying to figure out how to play a sound clip that I imported into my resources.

how do I link my script

var merSound:AudioFile;

with the actual audio file called “mer”

Try this:

#pragma strict

function Update() {
	if (Input.GetKeyDown(KeyCode.Space)) {
		var ac : AudioClip = Resources.Load("mer") as AudioClip;
		AudioSource.PlayClipAtPoint(ac, Vector3.zero);
	}
}