Playing Sound Via Directory Link

I am developing a game however I am stuck on a problem and am not sure how to go about this.
I have links to directories that contain a .wav, .mp3, and .ogg files however I don’t know how I am meant to play them?

Any help will be appreciated!

You can load a file from its path with a web request, here’s some code from a test I use:

private IEnumerator LoadFromWebRequest()
{
    string filePath = Path.Combine(Application.streamingAssetsPath, audioClipFileName);
#if UNITY_WEBGL && !UNITY_EDITOR
    filePath = System.Uri.EscapeUriString(filePath);
#endif
    webRequest = UnityWebRequestMultimedia.GetAudioClip(filePath, audioType);
    yield return webRequest.SendWebRequest();

    if (webRequest.result == UnityWebRequest.Result.Success)
    {
        audioClip = DownloadHandlerAudioClip.GetContent(webRequest);
        Log("AudioClip loaded");
    }
    else
    {
        Log($"Error loading AudioClip: {webRequest.error}.");
    }
}

This function is started as a Coroutine to load a file from the streaming asset folder, but you could set any valid file path there. Be sure to properly set the audioType value in the UnityWebRequestMultimedia.GetAudioClip call!

Cheers!