Playing Spine Animation at Timescale zero

Hi, I have a spine animation that I want to play at pause menu where I set time scale to zero. Can I play this animation when time scale is zero, like Animator do? I tried to search it but can’t find anything related to it.

1 Like

Sorry for the necro, but thought someone might need it sometime. Google thinks this is still relevant.

Added the unscaled time code from Skeleton Graphic to Skeleton Animation.
It’s 2 lines.
Add the unscaledTime variable in Skel Animation,

public bool unscaledTime = false;

And replace the

Update (Time.deltaTime);

with,

Update(unscaledTime ? Time.unscaledDeltaTime : Time.deltaTime);

You will have to use the Debug Inspector to change this value or change the Skel Animation’s Inspector to show this change.
@Crimx

Whether you are using Skeleton Animation or Skeleton Graphic, the component would have an “unscaled time” toggle in the inspector - Tick it and you’re good!