today i was sort of playing with physics and i thought how fortunate to have the unity engine. with such great assets prefabs scripts animations anything you want in your game. possibilities are endless and how we get constant updates and we get 3 choices of script.
I second that. Unity is awesome². Concerning the 3 choices of script though: I never heard of boo and there are hardly any samples in the unity community. From that I deduct we practically have only 2. I started with JS and hated it after half a year. The editor support is ridiculous. Also, untyped variables and lack of refactoring support are a nightmare. So honestly, I’d say it leaves us with 1: C#. And this one is just great It is so much fun to work with and the amount of sample code also for non-Unity related coding is huge.
Unity Scripts Reference usually has Boo examples. That new Learn section has everything with Boo too. If you are interested a forum member here has been making a guide: http://protoman.net/index.php?p=bootorial/index
It’s still a bit unfinished but I’m hoping it will still get developed futher at some point. Wink wink. Usually I get around just by reading C# examples, though. Basicly you just have to change few words here and there and remove all those pesky semicolons.
But yeah thanks Unity! My life would be quite different without you (I would probably socialize and exercise more… uh who I’m kidding).