playing with the unity engine

today i was sort of playing with physics and i thought how fortunate to have the unity engine. with such great assets prefabs scripts animations anything you want in your game. possibilities are endless and how we get constant updates and we get 3 choices of script.

Thank you UNITY

I second that. Unity is awesome². Concerning the 3 choices of script though: I never heard of boo and there are hardly any samples in the unity community. From that I deduct we practically have only 2. I started with JS and hated it after half a year. The editor support is ridiculous. Also, untyped variables and lack of refactoring support are a nightmare. So honestly, I’d say it leaves us with 1: C#. And this one is just great :slight_smile: It is so much fun to work with and the amount of sample code also for non-Unity related coding is huge.

Have fun! And: Thank you Unity.

i really dont use boo either but they have a lot of good props and an asset store and a good community

boo is python related and hence probably great, but yeah its nice having a thread that isnt bitching about unity, hurrah

Unity Scripts Reference usually has Boo examples. That new Learn section has everything with Boo too. If you are interested a forum member here has been making a guide: http://protoman.net/index.php?p=bootorial/index

It’s still a bit unfinished but I’m hoping it will still get developed futher at some point. Wink wink. Usually I get around just by reading C# examples, though. Basicly you just have to change few words here and there and remove all those pesky semicolons.

But yeah thanks Unity! My life would be quite different without you (I would probably socialize and exercise more… uh who I’m kidding).

Before unity I would just be stuck using game maker studio.(not bad but unity kicks ass) wooh

With varied coding choice,props,3d 2d platform choice,scripts,animation,and ragdoll this could be the best game developer engine.