Playmaker error new UI system

Hi,
I am working with playmaker and they have a add on for ui system but i get two errors and i dont know what to do can some one help me plz

Error 1:

Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs(90,33): error CS0029: Cannot implicitly convert type `UnityEngine.UI.Text' to `string'

Error 2:

Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs(299,61): error CS1061: Type `UnityEngine.UI.InputField' does not contain a definition for `onEndEdit' and no extension method `onEndEdit' of type `UnityEngine.UI.InputField' could be found (are you missing a using directive or an assembly reference?)

The Script:

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

using System.Collections;
using HutongGames.PlayMaker;

public class PlayMakerUGuiComponentProxy : MonoBehaviour {


    #region internal variables helpers
    public bool debug = false;
    public enum ActionType {SendFsmEvent,SetFsmVariable};
    public enum PlayMakerProxyEventTarget {Owner,GameObject,BroadCastAll,FsmComponent};
    public enum PlayMakerProxyVariableTarget {Owner,GameObject,GlobalVariable,FsmComponent};

    [System.Serializable]
    public struct FsmVariableSetup
    {
        public PlayMakerProxyVariableTarget target;
        public GameObject gameObject;
        public PlayMakerFSM fsmComponent;

        public int fsmIndex;
        public int variableIndex;

        public VariableType variableType;
        public string variableName;
    }

    [System.Serializable]
    public struct FsmEventSetup
    {
        public PlayMakerProxyEventTarget target;
        public GameObject gameObject;
        public PlayMakerFSM fsmComponent;
        public string customEventName;
        public string builtInEventName;
    }

    string error;

    #endregion

    #region set up variables

    public OwnerDefaultOption UiTargetOption;
    public GameObject UiTarget;

    public ActionType action;

    // Variable target
    public FsmVariableSetup fsmVariableSetup;
    FsmFloat fsmFloatTarget;
    FsmBool fsmBoolTarget;
    FsmVector2 fsmVector2Target;
    FsmString fsmStringTarget;

    // event target
    public FsmEventSetup fsmEventSetup;
    FsmEventTarget fsmEventTarget;   

    bool WatchInputField;
    InputField inputField;
    string lastInputFieldValue;

    #endregion

    #region MonoBehavior
    void Start()
    {
        if (action == ActionType.SetFsmVariable)
        {
            SetupVariableTarget();
        }else{
            SetupEventTarget();
        }

        SetupUiListeners();


    }

    void Update()
    {
        if (WatchInputField && inputField!=null)
        {
            if ( !inputField.text.Equals(lastInputFieldValue))
            {
                lastInputFieldValue = inputField.text;
                SetFsmVariable(lastInputFieldValue);
            }
        }
    }

    #endregion

    #region Initial Setup

    void SetupEventTarget()
    {
        if (fsmEventTarget==null)
        {
            fsmEventTarget = new FsmEventTarget();
        }

        // BROADCAST
        if (fsmEventSetup.target == PlayMakerProxyEventTarget.BroadCastAll)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
            fsmEventTarget.excludeSelf = false;
        }

        // FSM COMPONENT
        else if ( fsmEventSetup.target == PlayMakerProxyEventTarget.FsmComponent)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.FSMComponent;
            fsmEventTarget.fsmComponent = fsmEventSetup.fsmComponent;
        }

        // GAMEOBJECT
        else if(fsmEventSetup.target == PlayMakerProxyEventTarget.GameObject)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.GameObject;
            fsmEventTarget.gameObject = new FsmOwnerDefault();
            fsmEventTarget.gameObject.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
            fsmEventTarget.gameObject.GameObject.Value = fsmEventSetup.gameObject;
        }

        // OWNER
        else if ( fsmEventSetup.target == PlayMakerProxyEventTarget.Owner)
        {
            fsmEventTarget.ResetParameters();
            fsmEventTarget.target = FsmEventTarget.EventTarget.GameObject;
            fsmEventTarget.gameObject = new FsmOwnerDefault();
            fsmEventTarget.gameObject.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
            fsmEventTarget.gameObject.GameObject.Value = this.gameObject;

        }


    }

    void SetupVariableTarget()
    {
            // GLOBAL VARIABLE
            if (fsmVariableSetup.target == PlayMakerUGuiComponentProxy.PlayMakerProxyVariableTarget.GlobalVariable)
            {
                if (fsmVariableSetup.variableType == VariableType.Bool)
                {
                    fsmBoolTarget = FsmVariables.GlobalVariables.FindFsmBool(fsmVariableSetup.variableName);
                   
                }else if (fsmVariableSetup.variableType == VariableType.Float)
                {
                    fsmFloatTarget = FsmVariables.GlobalVariables.FindFsmFloat(fsmVariableSetup.variableName);
                }else if (fsmVariableSetup.variableType == VariableType.Vector2)
                {
                    fsmVector2Target = FsmVariables.GlobalVariables.FindFsmVector2(fsmVariableSetup.variableName);

                }else if (fsmVariableSetup.variableType == VariableType.String)
                {
                    fsmStringTarget = FsmVariables.GlobalVariables.FindFsmString(fsmVariableSetup.variableName);
                }

            }
           
            // FSM COMPONENT
            else if (fsmVariableSetup.target == PlayMakerUGuiComponentProxy.PlayMakerProxyVariableTarget.FsmComponent)
            {
                if (fsmVariableSetup.fsmComponent!=null)
                {
                    if (fsmVariableSetup.variableType == VariableType.Bool)
                    {
                        fsmBoolTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmBool(fsmVariableSetup.variableName);
                       
                    }else if (fsmVariableSetup.variableType == VariableType.Float)
                    {
                        fsmFloatTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmFloat(fsmVariableSetup.variableName);

                    }else if (fsmVariableSetup.variableType == VariableType.Vector2)
                    {
                        fsmVector2Target = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmVector2(fsmVariableSetup.variableName);

                    }else if (fsmVariableSetup.variableType == VariableType.String)
                    {
                        fsmStringTarget =fsmVariableSetup.fsmComponent.FsmVariables.FindFsmString(fsmVariableSetup.variableName);
                    }
                }else{
                    Debug.LogError("set to target a FsmComponent but fsmEventTarget.target is null");
                }
            }
           
            // OWNER
            else if (fsmVariableSetup.target == PlayMakerUGuiComponentProxy.PlayMakerProxyVariableTarget.Owner)
            {
                if (fsmVariableSetup.gameObject!=null)
                {
                    if (fsmVariableSetup.fsmComponent!=null)
                    {
                        if (fsmVariableSetup.variableType == VariableType.Bool)
                        {
                            fsmBoolTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmBool(fsmVariableSetup.variableName);
                           
                        }else if (fsmVariableSetup.variableType == VariableType.Float)
                        {
                            fsmFloatTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmFloat(fsmVariableSetup.variableName);

                        }else if (fsmVariableSetup.variableType == VariableType.Vector2)
                        {
                            fsmVector2Target = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmVector2(fsmVariableSetup.variableName);

                        }else if (fsmVariableSetup.variableType == VariableType.String)
                        {
                            fsmStringTarget =fsmVariableSetup.fsmComponent.FsmVariables.FindFsmString(fsmVariableSetup.variableName);
                        }
                    }
                   
                }else{
                    Debug.LogError("set to target Owbner but fsmEventTarget.target is null");
                }
            }

            // GAMEOBJECT
            else if (fsmVariableSetup.target == PlayMakerUGuiComponentProxy.PlayMakerProxyVariableTarget.GameObject)
            {
                if (fsmVariableSetup.gameObject!=null)
                {
                    if (fsmVariableSetup.fsmComponent!=null)
                    {
                        if (fsmVariableSetup.variableType == VariableType.Bool)
                        {
                            fsmBoolTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmBool(fsmVariableSetup.variableName);
                           
                        }else if (fsmVariableSetup.variableType == VariableType.Float)
                        {
                            fsmFloatTarget = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmFloat(fsmVariableSetup.variableName);

                        }else if (fsmVariableSetup.variableType == VariableType.Vector2)
                        {
                            fsmVector2Target = fsmVariableSetup.fsmComponent.FsmVariables.FindFsmVector2(fsmVariableSetup.variableName);
                        }else if (fsmVariableSetup.variableType == VariableType.String)
                        {
                            fsmStringTarget =fsmVariableSetup.fsmComponent.FsmVariables.FindFsmString(fsmVariableSetup.variableName);
                        }
                    }
                   
                }else{
                    Debug.LogError("set to target a Gameobject but fsmEventTarget.target is null");
                }
        }
    }

    void SetupUiListeners()
    {
        if (UiTarget.GetComponent<Button>()!=null)
        {
            UiTarget.GetComponent<Button>().onClick.AddListener(OnClick);
        }

        if (UiTarget.GetComponent<Toggle>()!=null)
        {
            UiTarget.GetComponent<Toggle>().onValueChanged.AddListener(OnValueChanged);
            // force the value because it's not fired when starting ( Unity said they may implement it)
            if (action== ActionType.SetFsmVariable)
            {
                SetFsmVariable(UiTarget.GetComponent<Toggle>().isOn);
            }
        }
        if (UiTarget.GetComponent<Slider>()!=null)
        {
            UiTarget.GetComponent<Slider>().onValueChanged.AddListener(OnValueChanged);
           
            // force the value because it's not fired when starting ( Unity said they may implement it)
            if (action== ActionType.SetFsmVariable)
            {
                SetFsmVariable(UiTarget.GetComponent<Slider>().value);
            }
        }
        if (UiTarget.GetComponent<Scrollbar>()!=null)
        {
            UiTarget.GetComponent<Scrollbar>().onValueChanged.AddListener(OnValueChanged);
            // force the value because it's not fired when starting ( Unity said they may implement it)
            if (action== ActionType.SetFsmVariable)
            {
                SetFsmVariable(UiTarget.GetComponent<Scrollbar>().value);
            }
        }
        if (UiTarget.GetComponent<ScrollRect>()!=null)
        {
            UiTarget.GetComponent<ScrollRect>().onValueChanged.AddListener(OnValueChanged);
            // force the value because it's not fired when starting ( Unity said they may implement it)
            if (action== ActionType.SetFsmVariable)
            {
                SetFsmVariable(UiTarget.GetComponent<ScrollRect>().normalizedPosition);
            }
        }
        if (UiTarget.GetComponent<InputField>()!=null)
        {
            UiTarget.GetComponent<InputField>().onEndEdit.AddListener(onEndEdit);
            if (action== ActionType.SetFsmVariable)
            {
                WatchInputField = true;
                inputField = UiTarget.GetComponent<InputField>();
                lastInputFieldValue = "";
            }
        }
       

    }
    #endregion

    #region UI Listeners


    protected void OnClick()
    {
        if (debug) Debug.Log("OnClick");

        FsmEventData _eventData = new FsmEventData();
        this.FirePlayMakerEvent(_eventData);
    }

    protected void OnValueChanged(bool value)
    {
        if (debug) Debug.Log("OnValueChanged(bool): "+value);

        if (action== ActionType.SendFsmEvent)
        {
            FsmEventData _eventData = new FsmEventData();
            _eventData.BoolData = value;
            FirePlayMakerEvent(_eventData);
        }else
        {
            SetFsmVariable(value);
        }
    }

    protected void OnValueChanged(float value)
    {
        if (debug) Debug.Log("OnValueChanged(float): "+value);

        if (action== ActionType.SendFsmEvent)
        {
            FsmEventData _eventData = new FsmEventData();
            _eventData.FloatData = value;
            FirePlayMakerEvent(_eventData);
        }else
        {
            SetFsmVariable(value);
        }
    }

    protected void OnValueChanged(Vector2 value)
    {
        if (debug) Debug.Log("OnValueChanged(vector2): "+value);
       
        if (action== ActionType.SendFsmEvent)
        {
            FsmEventData _eventData = new FsmEventData();
            _eventData.Vector2Data = value;
            FirePlayMakerEvent(_eventData);
        }else
        {
            SetFsmVariable(value);
        }
    }

    protected void onEndEdit(string value)
    {
        if (debug) Debug.Log("onEndEdit(string): "+value);

        if (action== ActionType.SendFsmEvent)
        {
            FsmEventData _eventData = new FsmEventData();
            _eventData.StringData = value;
            FirePlayMakerEvent(_eventData);
        }else
        {
            SetFsmVariable(value);
        }

    }

    #endregion

    #region tools
    /*
    void SetFsmVariable(object value)
    {
        if (debug) Debug.Log("SetFsmVariable: "+fsmVariableTarget.NamedVar.Name+" "+fsmVariableTarget.DebugString()+" = "+value);
       
        fsmVariableTarget.SetValue(value);
       
    }
*/
    void SetFsmVariable(Vector2 value)
    {
        if (fsmVector2Target!=null)
        {
            if (debug) Debug.Log("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Vector2 set to "+value);
            fsmVector2Target.Value = value;
        }else{
            Debug.LogError("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Vector2 MISSING !!",this.gameObject);
        }
       
    }
    void SetFsmVariable(bool value)
    {
        if (fsmBoolTarget!=null)
        {
            if (debug) Debug.Log("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Bool set to "+value);
            fsmBoolTarget.Value = value;
        }else{
            Debug.LogError("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Bool MISSING !!",this.gameObject);
        }

    }
    void SetFsmVariable(float value)
    {

        if (fsmFloatTarget!=null)
        {
            if (debug) Debug.Log("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Float set to "+value);

            fsmFloatTarget.Value = value;
        }else{
            Debug.LogError("PlayMakerUGuiComponentProxy on "+this.name+": Fsm Float MISSING !!",this.gameObject);
        }
       
    }

    void SetFsmVariable(string value)
    {
       
        if (fsmStringTarget!=null)
        {
            if (debug) Debug.Log("PlayMakerUGuiComponentProxy on "+this.name+": Fsm String set to "+value);
           
            fsmStringTarget.Value = value;
        }else{
            Debug.LogError("PlayMakerUGuiComponentProxy on "+this.name+": Fsm String MISSING !!",this.gameObject);
        }
       
    }

    void FirePlayMakerEvent(FsmEventData eventData)
    {

        if (eventData!=null)
        {
            HutongGames.PlayMaker.Fsm.EventData = eventData;
        }

        fsmEventTarget.excludeSelf = false;

    //    _eventTarget.sendToChildren = false;

        if (PlayMakerUGuiSceneProxy.fsm == null)
        {
            Debug.LogError("Missing 'PlayMaker UGui' prefab in scene");
            return;
        }
        Fsm _fsm =     PlayMakerUGuiSceneProxy.fsm.Fsm;

        if (debug) Debug.Log("Fire event: "+GetEventString());
        _fsm.Event(fsmEventTarget,GetEventString());

    }


    public bool DoesTargetImplementsEvent()
    {
   
        string eventName = GetEventString();

        if (fsmEventSetup.target == PlayMakerProxyEventTarget.BroadCastAll)
        {
            return FsmEvent.IsEventGlobal(eventName);
        }
       
        if (fsmEventSetup.target == PlayMakerProxyEventTarget.FsmComponent)
        {
            return PlayMakerUtils.DoesFsmImplementsEvent(fsmEventSetup.fsmComponent,eventName);
        }

        if (fsmEventSetup.target == PlayMakerProxyEventTarget.GameObject)
        {
            return PlayMakerUtils.DoesGameObjectImplementsEvent(fsmEventSetup.gameObject,eventName);
        }
       
        if (fsmEventSetup.target == PlayMakerProxyEventTarget.Owner)
        {
            return PlayMakerUtils.DoesGameObjectImplementsEvent(this.gameObject,eventName);
        }

        return false;
    }

    string GetEventString()
    {
        return string.IsNullOrEmpty(fsmEventSetup.customEventName)?fsmEventSetup.builtInEventName:fsmEventSetup.customEventName;
    }


    #endregion


}

Please check these threads on the Playmaker forums: