PlayMaker Extension Action Scripts

New scripts for PlayMaker makes it easier than ever to create little or no-code games.

https://www.assetstore.unity3d.com/#/content/8901

Extension Scripts include:

  • Blend Animation if Not Playing
  • Find Nearest GameObject From List
  • Find Nearest GameObject In Layer
  • GameObject Is Not Active
  • GameObject Is Too Far Away
  • GameObject Position Changed
  • GameObject Rotation Changed
  • GameObject Scale Changed
  • GameObject Transform Changed
  • Get Random Vector3 Around GameObject
  • Get Random Vector3 In Circle

New scripts are added by request, and as the need arises.

Documentation

NOTE: This package requires PlayMaker.

Can you explain when each of them is useful in actual gameplay, by exemple:(
Sorry, i’am new to Playmaker its very hard to understand when their are useful.

Thanks, Dejan.R:)

Good work.

Dejan, I’ll work on putting together a demo for this, but I think the documentation (linked in the OP) spells out how to use each one.

Thank you very much

Hi,
I would love to see some Actions to stream Asset Bundles, like
AssetBundle.Load
AssetBundle.LoadAsync
AssetBundle.LoadAll
AssetBundle.Unload
AssetBundle.CreateFromFile

Dev

1 Like

Ok, can do. I’m working on something for the NGUI version of this package, but when I finish, will add the asset bundle actions. I would expect to have this sometime next week.

hi,

Thanks in advance.:stuck_out_tongue:

Dev

We would love to buy if you make.
Thanks in advances too.

play_edu

Thank you Merlin! I’am waiting :wink:

I have published a fix for an issue encountered if you put both of my PlayMaker script packages into the same project. A few of you had notified me of this issue. The fix should be approved and released later this week, just waiting on Unity to approve it now.

My apologies for the delay in getting the fix out - I was out of town and didn’t have access to the source code to fix this.

May I suggest one that I’m rather surprised is missing from PM?

Physics.Linecast

Maybe it was overlooked for a reason, or I’m blind and simple can’t find it? Haha…

Thank you!

-Steve

Sure, I’ll add it to the list of requests. I will try to have this out next week

Sweet thank you

I added Physics > ā€œDo Linecastā€ to the script package. It has been submitted to Unity, and is awaiting approval. It should be available sometime next week.

Sounds great Merlin thank you again!

ā€˜Voice Chat’ Please make code.
Would be useful.

Voice chat is big enough to be its own package. I’m working on a networking package now. When I finish, I’ll see what I can about creating a voice chat package.

Thank you reply.
I’ll be waiting.

I have a new Unity package just published to the Asset Store called ā€œRGM BTreeā€, which is a behavior tree for Unity.

Behavior Trees are an advanced form of AI which allow for the selection of a ā€œbehaviorā€ (or state) on each Tick of the tree system. They allow greater flexibility in designing your game AI compared to Finite State Machines (FSM).

11 Demo Scenes are included, with detailed examples of various techniques such as navigation, waypoint following, chasing, and combat.

RGM BTree on the Unity Asset Store

Documentation