Playmaker or programming?

Hi, I’ve seen quite a couple of really nice games that were developed using playmaker. I was wondering, is it a beginner-only thing? I’m good enough with C# programming to be able to do what I want, should I stick to that or does playmaker have other advantages other than “You don’t have to code”?

Thanks

You can write your own scripts and functions for playmaker to use. It’s also a nice way to learn how to setup and organize state machines.

Hearthstone used it. It’s probably something more like a tool to get the non-programmers on a team involved in the programming, though.

If you’re good at both it comes down to preference.

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Thanks guys, I think I’ll give it shot and see what I like better.

You can get playmaker free at the moment on asset store 11

Woah awesome! Got it :smile:

PlayMaker is still a form of programming, even though you’re not writing code. You still have to know the same sort of logic, which could help you learn to code later. And don’t knock, as even the professionals use it. The aforementioned Hearthstone uses it for a lot, that newest Longest Journey game (and probably Draugen too) use it for conversation logic, some shooty games have 100% PlayMaker logic.

It’s definitely great for a subset of the overall logic that the non-programmer types on the team can understand. I still prefer uScript though :wink: