Playmaker with unity cloud build problem CS0246 [RESOLVED]

hello

I am test the cloud build with a webplayer build output and received about 900 of these CS0246 error messages.

The build work from unity build, however it doesnt work on the unity cloud build.
all the files are on gitbucket. Assets folder, PlayMaker folder and setting folder.

there is a problem with playmaker, but not sure what to change. thanks

Summary: 19 warnings, 868 errors:
No Library cache found - ALL assets will be re-imported.
[Unity] Initialize engine version: 5.2.1f1 (44735ea161b3)
[Unity] -----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Assembly-CSharp.dll
[Unity] Compilation failed: 434 error(s), 0 warnings
[Unity] Assets/PlayMaker Custom Actions/Effects/PerlinNoise.cs(10,36): error CS0246: The type or namespace name FsmStateAction' could not be found. Are you missing a using directive or an assembly reference? [Unity] Assets/PlayMaker Custom Actions/GameObject/CreateObjectAdvanced.cs(10,45): error CS0246: The type or namespace name FsmStateAction’ could not be found. Are you missing a using directive or an assembly reference?

Is it possible that you are ignoring .dll’s in your .gitignore? Haven’t used Playmaker before but my guess is it ships some of it’s code as DLL’s and those aren’t getting committed to your repo.

1 Like

yes this was the problem, its working now, thanks
the gitignore_global.txt under documents ignored all the dlls