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The Playmaker Word Game Kit has everything you need to create a compelling word search game using Playmaker. Chock-full of features, this package will quickly and efficiently give you a head start with your own word game project!
Unity 5 Ready! *Requires Playmaker
Features:
1 -Find words diagonally, vertically and horizontally 2 -Intelligent automatic vowel distribution 3 -Easily design unique tile layouts 4 -Assign unique point values to each letter 5 -Minimum word length option 6 -Harness score multipliers 7 -Quick letter shuffle system with score penalty 8 -Makes extensive use of ArrayMaker 9 -Takes advantage of HOTween performance 10 -Fun Ascending and Descending tile drag sounds 11 -Visual easing of point and time values 12 -Simple automated countdown clock 13 -Scroll through all words and visualize their point values on game over screen 14 -Basic touch controls built in
Feel free to ask questions, make suggestions, or post requests in this thread.
You can also refer to our thread on the Playmaker forums.
Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits! ______________________________________________________________________ This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates! Available on the Unity Asset Store* and 3DSauce.com!
@b4c5p4c3
Yes the dictionary can easily be changed on the fly. However Playmaker doesn’t by default give you an action to detect the system language. There appears to be a custom action available for this purpose, I may integrate it in an update if it works properly.
I’ve just submitted an update with support for English, French, Spanish, Italian and German dictionaries. Support for special characters has also been implemented.
Yes it is possible, I went ahead an made a dutch dictionary for you. If you want it before the next update just let me know. As long as a language is composed of mainly ASCII characters it is supported.
Just a heads up, this kit is going to be tomorrow’s Unity Asset Store 24 hour deal. If you’ve been thinking of picking this up, now is the perfect time!
I created a compatible Portuguese Brazil (pt-BR) dictionary for someone today, if anyone needs it before the next update contact me and I’ll be happy to share it with you. I also have a Dutch dictionary prepared as well if anyone needs it.
Quick update guys. If you are using more than one scene in your word game, you are going to run into a serious game breaking issue. Upon loading a second puzzle scene, you’ll notice the following error message in your console;
“MissingReferenceException: The object of type ‘Transform’ has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.”
You’ll then notice that all of your HOTweens are broken. It appears that HOTweens stay in memory when changing scenes, and this can cause all sorts of problems.
Luckily, there is an extremely simple fix for anyone who experiences this. Simply use a “Hotween Kill” action before each load level action.
Is there a way to use this kit to make games that only use a very specific set of words that can be found? For example, I want to only include words for types of animals to be found such as “lion, tiger, elephant…”
Yes, you can supply a specific dictionary containing only the words you want included on any given puzzle. You can also place the letter tiles manually instead of randomized.
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