Playmaker... Worth the cash?

Hey Guys,

I just started out using Unity3D…

I know no coding at all, at the moment. I know many of you tells me to do the stuff the hard way…

But what about the Extension named “PlayMaker”?

It says requiring no coding experience, and should be able to make games… Is it worth the bucks or would I just throw money out the toilet?

Very worth it!

Will a guy that doesnt know any code understand it?

And will I be able to create most of the coding with this tool?

It helps to understand the scripting and methods of doing things. It’s like anything really, more you practice more you learn. Don’t expect to sit down with little knowledge of Unity and run playMaker and make a full game. But once you know the basics, it does make a lot of things infinitely easier.

I personally would recommend this only if you’re an art person who doesn’t know code.
If you want to do serious game dev, coding the game is the way to go.

So actually I am paying for a tutorial? :stuck_out_tongue:

What’s wrong with that? A good tutorial takes time to produce. There’s tons of paid tutorials. Why? Because they’re good quality.

Lemme get it straight.

With this extension, I will be able to pull “not-fuckable-code” up by those easy steps, and I will actually learn how to code this way too?

Or is there some restrictions?

It might help learn, but it will not teach you. It’s just an additional resource.

Well, the thing is…

I want to try unity 3d out. Get some results. Learn. See if its something for me to even start on, since I am away of, help from Unity or not, its still pretty heavy to start out on.

What you are saying is. If I can’t code at all, this extension wouldn’t help me anyways to achieve my goal?

Watch the videos on the site, it will give you an idea. All it does is replace a lot of coding with dragging blocks around. It frees you from worrying about syntax errors, but you still have to understand what you are doing and what result you want to get.

With a proper IDE, syntax errors are very rare.

A red squiggly underline is great, but if you don’t understand what you are doing wrong then fixing it may be hard.

That’s why you hover over the red line and read the error lol.

Damn. Was hoping for this kind of solution. I am poor in coding knowledge … :frowning: started unity up and the demo in it looked pretty simple.

I have to take issue with this :). These days “serious game dev” uses a staggering amount of middleware and visual authoring tools to get the job done. Playmaker gives indie developers access to middleware like the state machines in Havok Behaviour or Morpheme at a fraction of their cost. These libraries cost tens or hundreds of thousands of dollars to license and require significant time to learn. Playmaker costs $100 with comparable features when combined with the power of Unity, and is much easier to learn.

Playmaker is designed to empower all members of a team (designers, artists, and engineers). A well designed visual state editor is the backbone in many a triple AAA game. Having used those tools, I wanted something comparable in Unity - that’s why I made Playmaker…

We’ve focused our initial pitch on non-coders because they will see the biggest immediate bang for the buck, enabling them to do things they simply couldn’t do before, but again, a good visual state editor can be the nexus where all disciplines meet (even if you’re one guy doing it all!).

End sales pitch… :wink:

Uh I am not sure, but playmaker seems nothing like havok behavior.
No idea about the morph thingy.

Where should I start learning?

And with what? How etc. I really want to get started. But just sitting down trying to write code when you don’t know how yo do it won’t work

I came from the Unreal Engine which uses Kismet. Playmaker is nearly identical to that except easier to use. I played around with the beta and I have to say it is VERY impressive! If your a non coder, playmaker IS worth the money in my opinion. That being said I honestly think they should lower the cost for two reasons. Most developers using Unity do not have a large budget and to be realsitic most have limited funds. Second reason is the “Walmart Effect” Jacked up to 100 bucks you may get one or two poeple a month buy it. Lower it down to 20 or even 30 bucks and watch it sell off the shelves! Yeah your selling cheaper but will get more customers. In the end…you will make a bigger profit. I fully understand how hard it is to build these programs (working on a few myself) but one has to realisticaly market to thier target audience. Just a little business tip from an old guru. Cheers guys and good luck!

Zax

Deja-vu
I think I’ve seen exactly the same comment somewhere before.