I’ve been using EditMode tests for a while and wanted to just quickly setup a set of Playmode test but hit a weird issues where PlayMode test just don’t work in editor.
using a default test bellow and pressing run all
[UnityTest]
public IEnumerator Tests()
{
yield return null;
}
it will just boot into given scene but will just never stop playing thus never show pass or fail. I’m at a bit of a loss on why this would be occuring.