Hi,
why in hell unity don’t pause direct after calling iPhoneUtils.PlayMovie ?
It pause later after a few seconds, but why? I have no chance to have any control of my screen flow.
- i load the first scene, its the splash screen
- within the splash screen i start PlayMovie
- after PlayMovie i load the next scene
- Unit won’t pause the game, it loads the next sceene and display the start screen
- Unfortunaly the Movie start to play - but this was called even in the last scene !
- The movie interupt my start screen and music. This looks so unproffessionel !!!
Second try
- the first scene loads, its the splash screen
- within the splash screen i start the video
- i the splash screen i wait for 3 sec to load the video and let him time to start
- fine - the video appears
- but after the video is done and the start screen was loaded my title music won’t start. What happen here ?
Is the solution to control the video in Objective C# ? Direct in applicationDidFinishLaunching ?
Please help, thanks