Hi,
I can’t start the audio when entering an area in 2D.
I have a game object and here is the code attached to it. However, I can’t attach the sound to the script on the Unity Inspector panel, or is there another way to do it? Thank you so much…
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayOnCollision : MonoBehaviour
{
public AudioSource audioSource;
void OnTriggerEnter(Collider other)
{
if (other.tag == "Player" && !audioSource.isPlaying)
{
audioSource.Play();
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Audio : MonoBehaviour
{
public AudioSource onesynthesize;
// Start is called before the first frame update
void Start() {
onesynthesize = GetComponent<AudioSource> ();
}
// Update is called once per frame
void Update() {
}
void OnCollisionEnter (Collision collision) {
if (collision.gameObject.tag == "soundtileone"){
onesynthesize.Play ();
}
}
}
In your screenshot, onesynthesize is null because you didn’t attach a sound to it.
Do it in your project GUI, or write code that loads an existing AudioSource from disk.
Looks like this thread has a proper example of scripting the playback of an AudioSource from the Resources folder.