for easily(er) playing some soundeffects, I made a small script:
SoundController:
private static var Singleton : GameObject;
static function GetController()
{
if (!Singleton) Create();
return Singleton;
}
private static function Create()
{
Singleton = new GameObject("SoundObject");
Singleton.AddComponent(SoundScript);
Singleton.AddComponent(AudioSource);
}
static function Play(sound:AudioClip,volume: float)// = 1.0F) : void
{
if (!Singleton) Create();
Singleton.audio.PlayOneShot(sound,volume);;
}
So I can just do
SoundController.Play(sound,1);
Only problem is it keeps playing the sound over and over as soon as it first starts.
Why did I do wrong ?
EDIT:
answer: Nothing. I don't think I actually did anything wrong, cause it works now. Could it be a caching problem of some sort in Unity? (no idea how that would have this effect but I just don't know what else it could be)