I am attempting to play one animation after another via PlayQueued, which works fine, though I cannot seem to control the speed of the queued animation; it just plays at the default speed of 1.
Any ideas?
if ( Input.GetKeyDown ( "space" ) !animation.IsPlaying( "spin" ))
{
animation.Play( "start");
animation.PlayQueued( "spin");
animation["spin"].speed = 10;
}