this is tree billboard shader please add foliage sway wave code to this
Shader "TF/Cylindrical"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Bump ("Bump (RGB)", 2D) = "white" {}
_ShadowTex ("Shadow (RGB)", 2D) = "white" {}
_Cutout ("Cutout", Range(0,1)) = 0.5
_SaturationRandomize ("Saturation randomize", Range(0,1)) = 0.5
_BrightnessRandomize ("Brightness randomize", Range(0,1)) = 0.5
_Ambient ("Ambient Color", Color) = (.5,.5,.5,1)
_LightMult ("Light multiplier", FLOAT) = 1.0
}
SubShader
{
Tags {
"Queue"="Transparent-1"
"DisableBatching" = "True"
}
Pass
{
Tags { "LightMode" = "Always" }
Cull Back
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#pragma exclude_renderers xbox360
#define TF_CYLINDRICAL_MODE
#include "tf.cginc"
ENDCG
} // pass
Pass
{
Name "ShadowCaster"
Tags { "LightMode" = "ShadowCaster" }
Fog {Mode Off}
ZWrite On ZTest LEqual Cull Back
Offset 1, 1
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_shadowcaster
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
#pragma exclude_renderers xbox360
#define TF_SHADOW_TEXTURE _ShadowTex
#include "tfShadow.cginc"
ENDCG
}
} // subshader
FallBack "Diffuse"
}