please add folige wave to my shader

this is tree billboard shader please add foliage sway wave code to this

Shader "TF/Cylindrical"
{
Properties 
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Bump ("Bump (RGB)", 2D) = "white" {}
_ShadowTex ("Shadow (RGB)", 2D) = "white" {}
_Cutout ("Cutout", Range(0,1)) = 0.5
_SaturationRandomize ("Saturation randomize", Range(0,1)) = 0.5
_BrightnessRandomize ("Brightness randomize", Range(0,1)) = 0.5
_Ambient ("Ambient Color", Color) = (.5,.5,.5,1)
_LightMult ("Light multiplier", FLOAT) = 1.0
} 
SubShader
{
Tags {
"Queue"="Transparent-1"
"DisableBatching" = "True"
}

Pass
{
Tags { "LightMode" = "Always" }

Cull Back

CGPROGRAM

#include "UnityCG.cginc"
#pragma vertex vert 
#pragma fragment frag 
#pragma multi_compile_fog
#pragma exclude_renderers xbox360

#define TF_CYLINDRICAL_MODE

#include "tf.cginc"

ENDCG
} // pass

Pass 
{
Name "ShadowCaster"
Tags { "LightMode" = "ShadowCaster" }
Fog {Mode Off}
ZWrite On ZTest LEqual Cull Back
Offset 1, 1

CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_shadowcaster
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
#pragma exclude_renderers xbox360

#define TF_SHADOW_TEXTURE _ShadowTex

#include "tfShadow.cginc"

ENDCG
} 
} // subshader

FallBack "Diffuse"
}

Sure, how much are you paying?

1 Like

$40, or $100 if it works very well

:frowning:

People here can help you to learn. THey don’t want to do your job for free.

If you don’t want to learn, but want results, see commercial forums - “job offers”, etc. and be ready to pay.

Short answer: No.

Longer answer: This is such a low effort post. Try to learn how to do it yourself, or offer to pay someone. This forums users are not a freelancing agency for you to use for free.