I want to use stencil buffer to create some effects such as cutting holes impossible geometry、magic card, And since I am developing on the Vision Pro platform, it seems that I can only use the shader graph to create it. Therefore, I would like to ask if it is possible to use the shader graph to operate the stencil buffer.
Or may I ask if there are any other methods that can be implemented in Vision Pro to operate the stencil buffer
Thank you very much for any suggestions, they have been very helpful to me