Please anyone... how can I make dialog appear when walking through a collider (using signal system currently) I already have 'thought bubbles appearing' just can't figure out how to implement text

2D Top Down Game

I have these thought bubbles attached to my character (disabled) unless the player walks through a triggered collider on an object in the scene. The thought bubbles appear fine and disappears as soon as the player is out of range of the collider. My problem is I can’t seem to find a way to add dialog to these thought bubbles. End goal would be to have dialog/hidden messages, scattered throughout the scene, so whenever the player walks through the collider, the player’s “thoughts” appear. Currently, I’m using a signal system setup and its working perfectly! I just can’t figure out how to add the text/ and have the text different depending on which collider the player walks through. I hope this makes sense, I wasn’t quite sure how to word it or search it up, because everything I’ve found online has nothing to do with this. Most of them are using canvas’s to make a Zelda like inspired box appear at the bottom of the screen, which is not what I’d like. If anyone has any idea/hints/tips, I’m all ears!

Here are screenshots of what it looks like currently!

  1. Yes those are Stardew Valley graphics (one of my favorite games of all time)
  2. Yes it is completely for personal use (just trying to understand how everything works and how to create a game in general)
  3. No, I will not be releasing it for money of any kind.

You have to make a text component and put it in your bubble, then you need to access it from a script to assign your dialog.