2D Top Down Game
I have these thought bubbles attached to my character (disabled) unless the player walks through a triggered collider on an object in the scene. The thought bubbles appear fine and disappears as soon as the player is out of range of the collider. My problem is I can’t seem to find a way to add dialog to these thought bubbles. End goal would be to have dialog/hidden messages, scattered throughout the scene, so whenever the player walks through the collider, the player’s “thoughts” appear. Currently, I’m using a signal system setup and its working perfectly! I just can’t figure out how to add the text/ and have the text different depending on which collider the player walks through. I hope this makes sense, I wasn’t quite sure how to word it or search it up, because everything I’ve found online has nothing to do with this. Most of them are using canvas’s to make a Zelda like inspired box appear at the bottom of the screen, which is not what I’d like. If anyone has any idea/hints/tips, I’m all ears!