void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == “Pickup”)
{
other.gameObject.SetActive(false);
}
}
Here you go:
function OnTriggerEnter(other: Collider)
{
if(other.gameObject.tag == "Pickup")
{
other.gameObject.SetActive(false);
}
}