Please change this line to Javascript?

void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == “Pickup”)
{
other.gameObject.SetActive(false);
}
}

Here you go:

function OnTriggerEnter(other: Collider) 
{
    if(other.gameObject.tag == "Pickup")
    {
      other.gameObject.SetActive(false);
    }
}